The topic of the third day of Mardini was Copy to Points SOP. To get this animation I used one of the Mocap Biped Agents that come standart with Houdini. I peaked the geometry to clear out intersections and painted some density attributes where I scattered points to copy lines to. Those lines I fed into the Vellum Solver and simulated with hair constraint. The whole simulation was retimed to around 20% of the original speed and then rendered with Karma.
Day Two:
The topic of the second day of Mardini was Revolve SOP. I was determined to have a rendered animation at the end of the day so I kept this project a little bit simpler. Inspired by some global events I made this bulled being filled with gunpowder. To make the to get the look of the filament I used Vellum to create a simulation of fine particles. To finish off I rendered the animation in Karma.
Day One:
As this is my first time participating in the Mardini Art challenge I really didn’t know what to expect. The topic of the first day of the challenge was the Curves SOP. Due to a lack of better ideas, I simply spelt out the word Mardini and animated some snake scales along the curves. Then I decided to finish it off with PAC heads biding the tails and have it loop. To hide the seams of the snake forming the letters, I made some quick portals emitting particles with a short lifespan. As time was advancing I wanted to submit my work and instead of rendering it I simply added lights to the scene and exported a flipbook.